i think a lot about how Rhodes Island is simultaneously characterized as a home, but it is also always transitory. something about how the playable versions of any given operator is just a snippet of them from a certain point in time and that it's more than likely they'll depart, move on from this part of their life, and never come back, no matter how much we depend on them. Mountain eventually kills whoever it is at Rhine Lab he's trying to get revenge on and goes back to his family's company. Thorns talks like he doesn't care about Iberia, but we know he would cast aside his humanity for the chance to fight for it for even one more day. Saria is only here because she wants to escape herself, but trying to sever her connection to Rhine only drags her deeper. I mean shit, Gravel literally only joins Rhodes after Victoria, when mechanically she's been the only thing holding my tenuous strategy together for the last three years.
Sure, there are people who stay. There are the Elite Ops, and most of the 3-4 stars. But only two of the Elite Ops are playable. They're not who we get to play as, they're not the point.
The point is the transience. The point is that the person we've come to rely on is only here for a few weeks or months or maybe a year. The point is that we're not an unstoppable army, building and amassing our power. Rhodes Island, as we are allowed to experience it, is an impossible collage of everyone who we've ever known, imagined together in a way they never actually could be. There is a tragedy knowing that none of this could be real, because they just. have to go home eventually.